Lambertian material
From Eclat-Digital Ocean 2014 Documentation
Description
This material type follows the Lambertian reflectance model. The apparent brightness of such a surface to an observer is the same regardless of the observer's angle of view. This simple model describes efficiently diffuse surfaces, but more complex models such as Oren-Nayar or Phong will describe better very rough and slightly reflective materials, respectively.
Children nodes
diffuse
- Filter shader : The spectral diffuse reflectance, or albedo, of the material
bulk
- Medium : The bulk medium filling the geometry volume on the back side
bump
- Normal shader : Normal shading modifier
emitter
- Emitter : The Surface light emission properties
Ocean XML 2.0 example
<?xml version="1.0" encoding="UTF-8"?> <oceanroot version="2.0"> <material name="wall" type="lambertian"> <filtershader name="diffuse" type="uniform"> <spectrum name="spectrum" type="tabulated" start="388E-9" end="780E-9" num="10"> 0.343 0.343 0.445 0.551 0.624 0.665 0.687 0.708 0.723 0.715 </spectrum> </filtershader> </material> </oceanroot>