Normal shader

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normalshader-2014.png
A glass facade modeled with planar geometry and tempering distortions added with a normal shader

A normal shader alters the surface normal of a geometry, as a function of the original normal and shading parameters (UV coordinates, world-space position, etc...). For instance, it may be used to model small distortions over a glazing, without the need to distort the geometry.



Bump map

From left to right : original material without normal shader, height field image, material with the bump map shader

This shader alters the surface normal based on a height field, given as a grey scale image.

Bump map shader reference

Normal map

From left to right : original material without normal shader, normal map image, material with the normal map shader

This shader alters the surface normal based on an image giving the normal vector in tangent space coordinates.

Normal map shader reference


See also

Node types