Using external library materials in your scene

From Eclat-Digital Ocean 2014 Documentation
Jump to: navigation, search


In this tutorial, we will see how to use advanced materials from external libraries in your scene. Measure-based coated glass materials are a good example.

Before starting

You should have already exported your scene with SketchUp or Rhinoceros to an ocxml file, and set up a lighting environment. If not, load your 3D geometry file or follow Setting up a cloudy environment

You may also load the scene file exported at the previous tutorial : libmat-start.zip


Opening the current glass material

tuto2014libmat-objects.png

The scene has been modeled with double glazing units : each window is made of two surfaces, corresponding to the two glass panes. Two different materials were applied to these panes : the external pane is named pane1 and the internal pane pane2.

Open the external glass material material-2014.pngpane1 by double clicking it in the object toolbox

Setting the material to link to an external library material

tuto2014libmat-mattype.png

In the appearing object tree, right click on the root material icon, and change its type to linked

tuto2014libmat-libraries.png

Now open the library toolbox. In the ocean-building-glass library, drag the material named material-2014.pnggreen-sheet-6mm and drop it in the target box of the newly created linked material. Click on "Apply" to save the changes.


You may now start the render and obtain the following picture after a few minutes:

tuto2014libmat-result.jpg

Next steps

Go back to Main Page

See also