Software Development Kit (SDK)

The software development kit allows creating new node types to expand the possibilities of Ocean, and ship them as plugins. They are developed in C++ using a specific API, available on demand.

Currently, the following node types can be developped with the SDK:


For instance, it is possible to implement a parametric filter shader in Ocean:

void TestFilterShader::getValues(float * dest,
             const Ocean::Sdk::ShaderContextInterface * sc) const
     unsigned int n = sc->numWavelengths();

     for(unsigned int i=0;i<n;i++)
             float wl = (float)sc->getWavelength(i)/4294967296.f;

             float d = sc->worldPos().toVec3<float>().dotProduct(k)*wl;
             float s = std::sin(d);
             dest[i] = s*s;

Getting the SDK

Please contact us for getting the SDK :