Postprocessing¶
Description¶
Postprocessing defines how simulation data are displayed on screen and
saved to output files. It may include a list of filter nodes.
Postprocessing may be modified on the fly during render, using the Display toolbox, or by right clicking on the result tab.
Postprocessing types¶
Ocean XML 4.0 example¶
<postprocessing type="channelimage" name="postprocessing">
<prm filters="true"/>
<prm quantity="raw"/>
<prm channel="Y"/>
<prm colors="thermal"/>
<prm rangemax="150"/>
<prm logarithmic="true"/>
<prm logdecades="3"/>
<prm info="false"/>
<prm legend="true"/>
<prm grid="false"/>
<prm gridx="30"/>
<prm gridy="30"/>
<filter type="gaussianblur" name="filter2" enabled="true" sigma="1"/>
</postprocessing>