AxF SVBRDF material

Description

../../../_images/axf-svbrdf.png

AxF SVBRDF material modelling fine stone

Material This material is used when loading X-Rite AxF material files.

Children Nodes

Filter shader diffuse The spectral diffuse reflectance, or albedo, of the BSDF.
Scalar shader fresnel The reflection coefficient at normal incidence.
Roughness roughness Surface microscopic roughness distribution
Filter shader specular The reflection spectrum and intensity.
Scalar shader tsrotation Rotation of the anisotropic roughness distribution (degrees in radians)
Normal shader bump Normal shading modifier
Scalar shader alpha Transparency of the material ; this is the equivalent of using a blend between this material and a Null material
Normal shader clearcoat-normal Clearcoat normal shading modifier (not working yet)
Scalar shader clearcoat-ior Clearcoat index of refraction. Default is 1.

Ocean XML 6.1 example

<material type="axf-svbrdf" name="X-Rite_Manufactured_Stone_fine_Baja" diffuse-model="lambert">
     <filtershader type="texture" name="diffuse">
             <prm scale="1 1 1"/>
             <prm offset="0  0 0"/>
             <prm greypt="0.5"/>
             <prm saturation="1"/>
             <prm uvscale="1 1 1"/>
             <prm stepalpha="false"/>
             <image type="linked" name="image" target="X-Rite_Manufactured_Stone_fine_Baja-textures/DiffuseColor"/>
     </filtershader>
     <scalarshader type="texture" name="fresnel">
             <prm channel="G"/>
             <prm scale="1"/>
             <prm offset="0"/>
             <prm greypt="0.5"/>
             <prm uvscale="1 1 1"/>
             <image type="linked" name="image" target="X-Rite_Manufactured_Stone_fine_Baja-textures/Fresnel"/>
     </scalarshader>
     <roughness type="ward" name="roughness">
             <scalarshader type="texture" name="nu">
             <prm channel="G"/>
             <prm scale="1"/>
             <prm offset="0"/>
             <prm greypt="0.5"/>
             <prm uvscale="1 1 1"/>
             <image type="linked" name="image" target="X-Rite_Manufactured_Stone_fine_Baja-textures/SpecularLobe"/>
     </scalarshader>
     </roughness>
     <filtershader type="texture" name="specular">
             <prm scale="1 1 1"/>
             <prm offset="0  0 0"/>
             <prm greypt="0.5"/>
             <prm saturation="1"/>
             <prm uvscale="1 1 1"/>
             <prm stepalpha="false"/>
             <image type="linked" name="image" target="X-Rite_Manufactured_Stone_fine_Baja-textures/SpecularColor"/>
     </filtershader>
     <normalshader type="normalmap" name="bump" uvscale="1 1 1">
             <image type="linked" name="image" target="X-Rite_Manufactured_Stone_fine_Baja-textures/Normal"/>
     </normalshader>
</material>