Image filter shader

This filter shader generates a spectrum value from an image file at shading UV coordinates.

It accepts various types of images, including XYZ and spectral image-formats (see image for more details).

It also supports RGB images, but the Texture filter shader offer more controls over these.

Children Nodes

Image image

The image to use as a texture

Parameters

name

type

description

uvscale

real

The UV coordinates scaling factor. Scales the texture spatially over the geometry

Ocean XML 3.0 example

<filtershader type="image" name="diffuse" uvscale="1">
     <image name="image" path="bluesource.exr"/>
</filtershader>