Artistic interface law¶
Description¶

Specular material with a glass bulk medium and an artistic law, with r0=0.04, brownish transmission color, and bluish reflection color¶
The Classic interface law computes reflection and transmission coefficients
from a simple model adjustable with non physical, artistic factors.
Note
This interface law was renamed from “classic” to “artistic” after Ocean 2015 beta3
Children Nodes¶
The reflection spectrum, usually set to RGB spectrum for artistic use |
|
The transmission spectrum, usually set to RGB spectrum for artistic use |
Parameters¶
name |
type |
description |
---|---|---|
reflection |
real |
The amount of reflection at grazing incidence. Default is 1 |
transmission |
real |
The global amount of transmission. Default is 1 |
r0 |
real |
The reflection coefficient at normal incidence. Default is 0.04 (similar to glass) |
Ocean XML 3.0 example¶
<intlaw type="classic" name="intlaw" r0="0.04" reflection="1" transmission="1">
<spectrum type="rgb" name="reflectioncolor" rgb="0.9 0.84 0.77" gamma="1"/>
<spectrum type="rgb" name="transmissioncolor" rgb="1 0.9 1" gamma="1"/>
</intlaw>