Phong roughness


Carbon reflective material associated with phong roughness

Roughness The Phong roughness model is based on the specular part of the classical Phong BRDF. The slope distribution is isotropic, and controlled by an exponent parameter. An exponent =0 corresponds to the maximum roughness, while infinity corresponds to no roughness (perfectly flat surface). For high values, exponent is equivalent to 2/α², where α is the standard deviation (RMS) of the surface slope.

Children nodes

Scalar shader exponent

The exponent shader



Ocean XML 3.0 example

<roughness name="roughness" type="phong">
     <scalarshader name="exponent" type="uniform" value="12.5"/>