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Reference manualΒΆ

Contents:

  • New features and changes in Ocean 2020
  • General topics
    • API mode
    • Base workflow
    • Command line syntax
    • Import dialog
    • Libraries
    • Modelling volumes
    • Network distributed simulation
    • Pack & Go
    • Polarization
    • Preferences
    • Quantities
    • Result area
    • Software Development Kit (SDK)
    • Example
    • Getting the SDK
    • Simulation controls
  • Toolboxes
    • BSDF converter toolbox
    • Files toolbox
    • Layers toolbox
    • Libraries toolbox
    • Local log toolbox
    • Objects toolbox
    • Output toolbox
    • Pixel Infos toolbox
    • Project Manager toolbox
    • Render settings toolbox
    • Servers toolbox
  • Scene objects
    • Object editor
    • Object types
    • Objects toolbox
  • Nodes
    • Angle variable spectrum
    • BSDF
    • Colloid
    • Dielectric function
    • Emitter
    • Environment
    • Filter
    • Filter shader
    • Image
    • Instrument
    • Interface law
    • Layer set
    • Material
    • Medium
    • Normal shader
    • Output
    • Roughness
    • Scalar shader
    • Scattering
    • Sensor
    • Setup
    • Spectrum
  • File formats
    • Image file formats
    • Ocean RAW format
    • Output file formats
    • Scene formats
    • Spectral EXR format
  • SDK
    • Toolchain
    • Plugin
    • Example plugin
    • Filter shader plugin
    • Scalar shader plugin
    • Normal shader plugin
    • Environment plugin
    • BSDF plugin
    • Adding parameters
    • Adding child nodes
    • Class reference

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