Ocean 2018 Beta is available !

Ocean 2018 Beta is available !

Ocean 2018 is available for evaluation and purchase!  Native support for X-Rite .AXF, nano particles with MIE scatering, new noise killer, and many other powerful features!

Eclat-Digital is glad to announce Ocean 2018.  This new release includes a lot of absoluty stunning new features.

 

You may download the latest  BETA version here : Ocean 2018 BETA download

 

Manual pages on new features : New features and changes in Ocean 2018

 

Ocean Light Simulator 2018 reference here : Documentation

New features and changes in Ocean 2018

Support for X-Rite .AxF

../_images/whatsnew_axf.jpg

Measured AxF material rendered in Ocean

The “Appearance eXchange Format” is an exclusive format of X-Rite compagny. It contains a large amount of information and characteristics of complex materials. This type of file, which can now be interpreted with Ocean (as a new material), allows a high level of realism to be achieved on many materials.X-Rite, Pantone, AxF, the AxF logos are trademarks of XRite,inc.

See :

 

../_images/whatsnew_mie.jpg

Colloidal solution with gold nanoparticles.

Ocean already makes it possible to describe scattering media with scattering nodes, with Rayleigh scattering for example (for molecules or sub-nanometric particles), the Mie medium goes further and simulates the behaviour of particles diluted from nanometers to hundred micrometers!

Lens Shift

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In counter diving image, vertical lines are oblique. Lens Shift have been added into instrument object parameter list to correct this effect. Instead of changing the point of view, lens shift can be used

See: Ideal rectilinear camera

See: Ideal rectilinear camera

Random scalar shader

 

A typical use for random scalar shader in switch BSDF

A new type of scalar shader has been added and makes it possible to generate various materials assign randomly on instances. This node picks random values for each instance where it is used and should be combined with a switch or blend BRDF.

Dielectric function

A new node called “Dielectric function” has been introduced for more clarity. From now, most nodes using a medium are directly related to the dielectric function of the material under study. The dielectric function represents the optical properties of the material: its refractive index and absorption.

 

Performance

 

OpenCL Post-Processing

OpenCL, for Open Computing Language is a language that significantly improves the computation time of post-processing by parallelizing heterogeneous tasks between CPU and GPU.

In fact, by activating OpenCL, the time required for post-processing tasks: filters and denoising is drastically reduced.

 

Noise processing

Blaster algorithm as been implemented to perform a new image denoising. It is bestly adapted in the case where both types of noise, gaussian noise and impulse noise, are involved.

See: Noise killer filter

 

Ray-tracing optimization

We optimized the ray-tracing code for scenes with large number of simple overlapping instances, which are commonly generated by software such as Revit or CAD imports.

The speedup is typically 3x to 5x in those scenes.

Modelling programs integration

Ocean continues to improve the integration of the various 3D modeling tools.

Autodesk 3ds Max 2019 is now supported with mesh, material and camera import.

The Rhinoceros exporter has undergone some improvements and offers more export functionalities and now can export materials defined per surface. It also exports mesh deformations (displacement, chamfer, …) by exporting final geometry in the OCXML.

See Rhino Plugin

Software Development Kit (SDK)

Procedural wrinkes with SDK plugin

The SDK allows writing new object types (EnvironmentFilter shader, etc…) with high performance C++ code, for extending the possibilities of Ocean.

See: SDK

GUI Improvements

Quick search box

Search box for object: easy and quick way to find an object, as for instrument, material or environement in Objects panel (cf. Quick search box)

 

Tab shortcuts

There is now a set of keyboard shortcuts for handling open tabs, such as:

  • Switching to the next tab (Ctrl-Tab or Ctrl-PgDown)
  • Switching to the previous tabs (Ctrl-Shift-Tab or Ctrl-PgUp)
  • Closing the current tab (Ctrl-W or Ctrl-F4)
  • Undo closing the current tab (Ctrl-Shift-T)
  • Duplicating the current tab (Ctrl-D)

See Working with tabs

Material picker

You may now pick and edit the material on a render in progress!

See Pick material

Linked views

You may now link zoom and scrolling between the preview tabs, making image comparison easier

See Linking views

Copy/paste shortcuts

Ctrl-C and Ctrl-V are now working in most windows and toolboxes

When using a license server, it is now possible to lock a license to a computer. This license will be reserved to that machine, other computers will not be allowed to use it.

 

More info on https://www.eclat-digital.com/contact/

 

 

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