Latest articles

Ocean 2020 is available !

Click here to download the new version : Ocean 2020 download Here the manuel pages one new feature of Ocean™2020 : New features and changes in Ocean 2020 Here the Ocean Light Simulator 2020 reference : Documentation   New Features in Ocean™ 2020 Polarization Overhaul Several modifications have been added to the internal renderer to […]

Mie scattering coloration

Introduction    Colors in the visible light spectrum are characterized by different wavelengths ranging from 380 nm (violet/blue) to 780 nm (red color). Such a split can be observed by passing white light (superposition of lights of different wavelengths) through a prism or simply by observing rainbows (Fig. 1). While considering light-matter interactions, all wavelengths might not behave […]

Materials in situ visualization

Breakthroughs in material science and engineering allow on a daily basis the creation of new innovative products with well targeted functionalities : energy savings, mechanical resistance, water repellency, optical selectivity … While those features are always initially considered at the lab scale, the most promising candidates are the ones which will be able to demonstrate their capacities in real-life conditions.    Considering new […]


All the Eclat digital team wishes you a very happy new year 2020.  

Ocean 2019 R1 is available !

Ocean 2019 is available for evaluation and purchase!   A new project manager, tools for animation creation and connectors supporting the majority of CAD software are just some of the great new features of this 2019 version.   You may download the latest version here : Ocean 2019 download Manual pages on new features : New […]

OCEAN and Gonio-apparent coating

Coating with changing color through different observation angles, called Gonio-apparent coating, are seeing growing demand on many markets: car paint, steel paint, cosmetic, … Ocean software can easily simulate this type of materials by using measured Bidirectional Reflectance Distribution Function (BRDF).   Here we present the results of a study on steel paint samples. First, […]

Blaster denoiser – New Features 2018

Noise in Ocean is intrinsically due to the Monte-Carlo Integration technics used to resolved Rendering Equation. Mathematically, integration converge to true value of Rendering Equation if number of iterations are infinite. Infinite numbers of iterations mean an infinite time. This is not realistic for practical applications. Noise is correlated to complexity of the rendered scene […]

Ocean 2018 Beta is available !

Ocean 2018 is available for evaluation and purchase!  Native support for X-Rite .AXF, nano particles with MIE scatering, new noise killer, and many other powerful features! Eclat-Digital is glad to announce Ocean 2018.  This new release includes a lot of absoluty stunning new features.   You may download the latest  BETA version here : Ocean […]

Expert in scientific programming

Passionate about digital imaging? With a serious background in programming, mathematics or statistics? Join a young startup located in attractive Nantes, France! Work and grow in a group of talented and passionate people! Eclat Digital Based in Nantes, France, the Eclat Digital start-up recently acquired by AGC group is active in two main areas: Development […]

Ocean 2017 is available!

Ocean 2017 is available for evaluation and purchase! An efficient new workflow, BSDF synthesis, sparkling paints, noise killer, and many other powerful features! After a long development period, Eclat-Digital is glad to announce Ocean 2017.  This new release includes a lot of groundbreaking new features. You may download the latest version here : Ocean 2017 […]

Daylighting simulations with BSDFs

Ocean 2016 Release 5 has been made available last week. It brings a new feature, the Igloo Matrix BRDF model, which allows using data from the LBNL WINDOW software (IGDB database). We have tested it on a 3D office model, with a double glazing unit (DGU) window comprising a high performance solar control coating. The […]

Ocean 2016 is available!

After a long development period, Eclat-Digital is glad to announce the release of Ocean 2016!

Ocean 2015 – FPD rendering

Ocean 2015 allows modelling highly complex light sources such as flat panel displays (FPD) from measured data

Ocean 2015 – Colorimetry

Ocean 2015 has several new groundbreaking features for working with colors XYZ color input It is now possible to set a material color to XYZ instead of RGB. This feature exists in other renderers, but implementations always suffer from either of these drawbacks: The XYZ value is converted to RGB and thus is always clipped […]

Ocean 2015 – Spectral imagery

Spectral rendering Ocean 2014 could already render spectral images with the “spectralbox” sensor type. In Ocean 2015, we added three powerful new features for working with spectral renders Spectral EXR file format When saving a spectral render to the EXR format, Ocean now embeds metadata so that the wavelength information is kept. This defines a […]

Ocean 2015 – Graphical User Interface

Ocean 2015 is now available. This major upgrade is packed with a lot of new features and improvements!

Brewster angle simulation

Brewster angle When a beam of light reflects on a dielectric material such as glass under a special angle of incidence, named the Brewster angle, the reflected beam is linearly polarized along the plane of incidence. If this beam hits a second glass sheet under the same angle, but rotated by 90° along the beam, […]

Ocean 2014

Eclat-Digital is pleased to announce the official release of Ocean 2014, after several months of intensive development!

Modelling the Memorial

A real project featuring highly complex glass structures, the Memorial to the Abolition of Slavery in Nantes, France, was modeled and simulated with Ocean.

Support for IES light sources

The light source system has been completely redesigned in Ocean 2014. It fully supports IES profiles, an industry standard for describing light sources

Complex Light Sources – Ocean 2014 feature

Introduction Ocean 2013 was developed mainly for outdoor scenes, with complex environment lighting models. It is able to use analytic polarized sky models, as well as high resolution, high dynamic range images, to light the scene, making it possible to simulate any outdoor weather conditions. Ocean 2013 is able to simulate artificial lighting as well, […]

Simulating the “Death Ray”

In this post, we tried to simulate the "Death Ray" effect happening with concave reflective facades, such as the 20th, Fenchurch street "Walkie Talkie" tower in London.

Birefringence of tempered glass

Ocean can simulate very complex optical phenomena, such as non-uniform birefringence in tempered architectural glass.

Comparing glazings

Using Ocean for building design The Ocean software can generate accurate images of complex materials such as coated glass. This makes it an interesting tool for building design, as it is possible to predict the aspect of the project depending on used materials, by doing virtual mock-ups, without any construction cost. Many questions can be […]

Support for integrated Thin Films

Starting from version 1.4, Ocean supports thin film calculations. This alternative to tabulated reflection/transmission data unlocks a lot of possibilities!

Color tolerances of car paints

Introduction Some industrial processes produce variable colors, that are adjusted to match a given target. The target is not only a single color value, it must provide tolerances for the color coordinates, in which the product can be considered as good. Choosing optimal color tolerances is a difficult task : if they are too large, […]

Daylighting simulation

In this example, we demonstrate the use of Ocean for performing precise simulation of building day-lighting designs

Audi R8

Images of an Audi R8, rendered with spectral measures of car paints

Visualization of car windshields

Custom materials with angle dependent tabulated spectra allow modelling complex materials such as car paints or athermic windshields

Featuring light polarization

Light polarization effects cannot be ignored without introducing significant errors in optical simulations and renderings

Spectral rendering

Full spectral light transfer calculations are mandatory for engineering light simulation tools, and especially for colorimetric predictions.

Rendering metamerism

Ocean computes exact colorimetry, thanks to its full spectral core. It is well suited for modelling complex colorimetry phenomena such as metamerism.

Simulating tempering distortions

A simple example on how to use Ocean for evaluating the visual impact of glass distortion in architecture, depending on glass type.