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Ocean 2014

For the complete documentation and download links, please visit the technical site
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New graphical user interface

Ocean 2014 User Interface allows intuitive object property editing

Object editor

Ocean 2014 features a totally new user interface, which allows creating and modifying elements such as materials without writing a single line of code. The editor displays object properties with an intuitive tree structure. For instance, a blend material has three branches : two sub-materials A and B, and one blending function shader defining the ratio of A and B.

Multiple instruments and environments

Multiple instruments and environments may be defined in the same scene. Then, the active one is chosen in the render settings.

Imaging options

The result image channels to display may now be selected and customized with various options, such as logarithmic scale, and hue gradients.
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Library system

Libraries replace the old package system from Ocean 2013. They are now automatically loaded and displayed with their content in a library toolbar. Ocean 2014 is already shipped with two libraries, containing standard glass and metal materials, and this should grow in the future. The Material SDK edition of Ocean will allow creating distributable libraries.
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New XML scene description format

Every Ocean feature is now accessible through the graphical user interface, but may also be defined in XML if needed. The new syntax is even more clear and structured than in Ocean 2013

Street light distribution from a manufacturer IES file

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IES Lighting

Emitter properties now have multiple types. Together with the classical Ocean 2013 model, two new emitter types have been added : planar IES and sphere IES. They both work with type A, B and C IES files, which is quite unique.

Planar IES

This model is suited for any kind of emitting surface, and will ensure that any elementary surface will emit according to an hemispherical distribution derived from IES data, and aligned with its normal. As the distribution rotates with the surface normal, it is more suited for planar light sources. It is mostly designed for lights with no or little backwards emission, such as car lights, ceiling integrated spots, and all area lights.

Spherical IES

This model is suited for spherical emitting objects. It ensures that the full sphere emits according to a complete IES data. It is mostly designed for lights emitting in all directions, and not only in a hemisphere, such as candle lights, hang luminaries, non focused bulbs, etc… Any base spectrum may be associated to IES profiles, and is automatically scaled to match the IES light intensities.
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Modeller integration

SketchUp and Rhinoceros support has been greatly improved. SketchUp files are now natively supported and may be loaded without the need for a dedicated exporter. Rhinoceros plug-in is now faster, supports nearly every surface type, and exports all scene views (including named views) by defining multiple Ocean instruments.
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And much more!

Try the demo version for discovering all new features! Downloads and documentations are available on the technical site
For more information and asking a quote, please contact info@eclatdigital.kinsta.cloud
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