AxF SVBRDF material¶
Description¶
This material is used when loading X-Rite AxF material files.
Children Nodes¶
The spectral diffuse reflectance, or albedo, of the BSDF. |
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The reflection coefficient at normal incidence. |
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Surface microscopic roughness distribution |
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The reflection spectrum and intensity. |
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Rotation of the anisotropic roughness distribution (degrees in radians) |
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Normal shading modifier |
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Transparency of the material ; this is the equivalent of using a blend between this material and a Null material |
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Clearcoat normal shading modifier (not working yet) |
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Clearcoat index of refraction. Default is 1. |
Ocean XML 6.1 example¶
<material type="axf-svbrdf" name="X-Rite_Manufactured_Stone_fine_Baja" diffuse-model="lambert">
<filtershader type="texture" name="diffuse">
<prm scale="1 1 1"/>
<prm offset="0 0 0"/>
<prm greypt="0.5"/>
<prm saturation="1"/>
<prm uvscale="1 1 1"/>
<prm stepalpha="false"/>
<image type="linked" name="image" target="X-Rite_Manufactured_Stone_fine_Baja-textures/DiffuseColor"/>
</filtershader>
<scalarshader type="texture" name="fresnel">
<prm channel="G"/>
<prm scale="1"/>
<prm offset="0"/>
<prm greypt="0.5"/>
<prm uvscale="1 1 1"/>
<image type="linked" name="image" target="X-Rite_Manufactured_Stone_fine_Baja-textures/Fresnel"/>
</scalarshader>
<roughness type="ward" name="roughness">
<scalarshader type="texture" name="nu">
<prm channel="G"/>
<prm scale="1"/>
<prm offset="0"/>
<prm greypt="0.5"/>
<prm uvscale="1 1 1"/>
<image type="linked" name="image" target="X-Rite_Manufactured_Stone_fine_Baja-textures/SpecularLobe"/>
</scalarshader>
</roughness>
<filtershader type="texture" name="specular">
<prm scale="1 1 1"/>
<prm offset="0 0 0"/>
<prm greypt="0.5"/>
<prm saturation="1"/>
<prm uvscale="1 1 1"/>
<prm stepalpha="false"/>
<image type="linked" name="image" target="X-Rite_Manufactured_Stone_fine_Baja-textures/SpecularColor"/>
</filtershader>
<normalshader type="normalmap" name="bump" uvscale="1 1 1">
<image type="linked" name="image" target="X-Rite_Manufactured_Stone_fine_Baja-textures/Normal"/>
</normalshader>
</material>