AxF SVBRDF material

Description

../../../_images/axf-svbrdf.png

AxF SVBRDF material modelling fine stone

Material This material is used when loading X-Rite AxF material files.

Children Nodes

Filter shader diffuse

The spectral diffuse reflectance, or albedo, of the BSDF.

Scalar shader fresnel

The reflection coefficient at normal incidence.

Roughness roughness

Surface microscopic roughness distribution

Filter shader specular

The reflection spectrum and intensity.

Scalar shader tsrotation

Rotation of the anisotropic roughness distribution (degrees in radians)

Normal shader bump

Normal shading modifier

Scalar shader alpha

Transparency of the material ; this is the equivalent of using a blend between this material and a Null material

Normal shader clearcoat-normal

Clearcoat normal shading modifier (not working yet)

Scalar shader clearcoat-ior

Clearcoat index of refraction. Default is 1.

Ocean XML 6.1 example

<material type="axf-svbrdf" name="X-Rite_Manufactured_Stone_fine_Baja" diffuse-model="lambert">
     <filtershader type="texture" name="diffuse">
             <prm scale="1 1 1"/>
             <prm offset="0  0 0"/>
             <prm greypt="0.5"/>
             <prm saturation="1"/>
             <prm uvscale="1 1 1"/>
             <prm stepalpha="false"/>
             <image type="linked" name="image" target="X-Rite_Manufactured_Stone_fine_Baja-textures/DiffuseColor"/>
     </filtershader>
     <scalarshader type="texture" name="fresnel">
             <prm channel="G"/>
             <prm scale="1"/>
             <prm offset="0"/>
             <prm greypt="0.5"/>
             <prm uvscale="1 1 1"/>
             <image type="linked" name="image" target="X-Rite_Manufactured_Stone_fine_Baja-textures/Fresnel"/>
     </scalarshader>
     <roughness type="ward" name="roughness">
             <scalarshader type="texture" name="nu">
             <prm channel="G"/>
             <prm scale="1"/>
             <prm offset="0"/>
             <prm greypt="0.5"/>
             <prm uvscale="1 1 1"/>
             <image type="linked" name="image" target="X-Rite_Manufactured_Stone_fine_Baja-textures/SpecularLobe"/>
     </scalarshader>
     </roughness>
     <filtershader type="texture" name="specular">
             <prm scale="1 1 1"/>
             <prm offset="0  0 0"/>
             <prm greypt="0.5"/>
             <prm saturation="1"/>
             <prm uvscale="1 1 1"/>
             <prm stepalpha="false"/>
             <image type="linked" name="image" target="X-Rite_Manufactured_Stone_fine_Baja-textures/SpecularColor"/>
     </filtershader>
     <normalshader type="normalmap" name="bump" uvscale="1 1 1">
             <image type="linked" name="image" target="X-Rite_Manufactured_Stone_fine_Baja-textures/Normal"/>
     </normalshader>
</material>